Project published


Yey, so finally I published this project.

It is not my main project, just something I was working on from time to time. Recently I had some motivation to work on it again and since I had one more free week I wanted to finish at least all bare minimum functionality to make this project worth even publishing for any tests.

I worked pretty hard to accomplish that. I am  aware that still there is not much to actually do in the game and there are many features I would like to improve, but I run out of time.

During next two months probably I won't be able to work much on this project, because of my regular job, but maybe I will be able to do some small changes (mostly on server side I guess).

Anyway I hope it will be working and at least someone will find it fun (mostly as chat for now, since no other features unfortunately :c).

Additional technical info related with world shards

As some additional technical info to all what I already explained in main project description (which turned out to be waaaay too long) I would like to mention that test server use 4 different world shards. Each shard is handling 1/4 of whole world. All 4 shards meet at the world origin which is marked with like crossroad sign or however it's called.

Since each shard is technically separate server, it can't know about players from other shards. That means even if you stay just next to another player, but it is already in next shard, you won't see that player unless you enter same shard. That is known limitation and not a bug.

In real game usage, shards connections should be placed in world areas hard to reach by players and only small "tunnels" should actually allow to freely go between shards. That way it should create less confusion among players.

In my test I wasn't focused on world design, just on  technical aspect, so shards are connected in world origin what is not the best idea and may cause strange behaviors (from player perspective), but for now I think it should be good enough.

Btw. terrain renderer is also fully created myself (both with visualization and collisions). Well, it need a lot of improvements too, that should be next step I guess.

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