Terrain editor



Hi everyone, it's me again :3
Do you remember how in last post I told that I will try to focus on more playable content in the next update? Well, I lied! Instead I spent last two weeks (actually mostly one week only, because the other week I was doing some test, but without much progress anyway) working on improved terrain editor for my framework. By "improved terrain editor" I mean "any terrain editor" :p
So without going much into details, in my framework I use my own OpenWorld node for terrain rendering and also loading other meshes etc. Originally I created that node mostly for terrain rendering without focusing on terrain editing, because I thought it should be simple enaugh to just edit terrain in blender or other software and just import again, but such workflow is actually very inefficient. Terrain data re-import on every small adjustment is way too much work and also when working in external programs you don't have other game objects, so either you need to have whole world created twice or it's hard to make everything line up together properly.
Now I added some basic editing tools for my terrain, so I can do small adjustments (or even full area sculpting) directly in Godot editor, what is useful and pretty cool (especially to program yourself, I never imagined such editor for my own terrain). Of course my editor is not as smooth and easy to use as for example Terrain3D (which you may know about), but anyway I'm pretty happy with result and my terrain data is loaded as needed on the fly, what makes possible to create almost infinite world (I mean technically world size is limited mostly by disk space and floating point precision, but for second issue there is also possible fix, however I'm not sure if I ever need that).
Anyway this post is only as some update about my work. I am not updating game client yet, because there aren't many changes from player side, so I think pushing update makes no sense for now. Except from new terrain editor I also fixed background loading stuttering which is present in current version, so it shouldn't be an issue after I push next update.
Ahh, and now, I will try to work on something from player side, of course if I won't find anything else worth doing before that (I remember I want to add foliage system for terrain too, so maybe after that I will focus on player side content, not sure actually, foliage is not very important, will see).
Get EWF Multiplayer test
EWF Multiplayer test
Multiplayer framework tech demo
Status | Prototype |
Author | GlyphTheWolf |
Genre | Role Playing |
Tags | Furry, Multiplayer, Prototype |
Languages | English |
More posts
- Version ALPHA 0.1.0.026 days ago
- Auto Updater is here!46 days ago
- Some status update82 days ago
- Auto updater progressJan 01, 2025
- Idle server connection issue fixDec 08, 2024
- I'm backDec 07, 2024
- Server connection issuesOct 20, 2024
- Future workOct 12, 2024
- HighEnd realm open sessionOct 11, 2024
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